New Rolando trailer shows its controls in action on the iPhone
VentureBeat —
When I wrote about my experience playing Ngmoco’s upcoming iPhone game Rolando, quite a few people (in our comments and elsewhere) noted that it seemed to be a rip-off of an older Sony Playstation Portable (PSP) game, Loco Roco.
While it’s undeniable that there are similarities, I would argue that perhaps the most compelling part of Rolando is the gameplay, which is a mixture of multi-touch and use of the accelerometer. Obviously, that’s hard to see without playing the game, but Ngmoco has put together a better trailer (below) to showcase how the gameplay will work. ...
New Rolando trailer says release in December
The Unofficial Apple Weblog (TUAW) —
Filed under: Analysis / Opinion, Gaming, Software, iPhone Last we heard from Rolando, perhaps the iPhone game we're most excited to play, ng:moco had announced that they were still aiming for a release date of "Holiday 2008." And now it's looking like that holiday is Christmas rather than Thanksgiving, because over on their site, they've put up a new video for the game, and they're now saying there will be a "December" release (strangely enough, Touch Arcade's URL for the story says "December 12th" at the time I write this, but that could have been just ...
VIDEO: New Rolando Trailer claims December 2008 launch
Apple Gazette —
Rolando is probably one of the most anticipated games for the iPhone thus far. From the game’s first trailer (featuring an unbelievably catchy song…that has since been removed) it’s been one of the most talked about games coming to the device.
Now ng:moco is stating that the game will be released in December. The game features some interesting 2D physics, a great visual design, and some interesting game play that we’re getting a good look at in the new trailer.
Take a look…
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The Second Generation of iPhone Gaming Is Here
Touch Podium —
It’s a given that any new platform goes though its initial stage of growing pains. Developers, new to the platform, struggle not only with learning to program on it, but ultimately with learning the finer points of programming on it — the little tips, tricks and secrets that can turn a mediocre project into a fantastic one. The iPhone SDK debuted at the end of March of this year to great fanfare, and experienced developers like Pangea, Sega, and others, were able to churn out some pretty good stuff — oh hell, let’s face it, we were all looking for the drool bibs before the App Store opened for business.
But with time and ...
‘Rolando’ to be Released on December 18th
Touch Arcade —
Ngmoco’s Neil Young announced in our forums that Rolando will be released on December 18th, 2008. The date also confirms early ads (see right) that have been spotted on the web. Young also reveals that new videos, screenshots and information will be released this week.
Rolando has been a highly anticipated game coming from Ngmoco and will represent their first premium title. While they’ve delivered a number of successful iPhone games thus far (most recently Dropship), these have been described as fast/cheap titles. Rolando is expected to be priced at $9.99.
Features listed ...
Rolando lands on the iPhone!
Apple Gazette —
Rolando, the highly anticipated iPhone game from Hand Circus and ng:moco has finally been released for the iPhone just in time for the holidays. So far the game has been very well reviewed. Out of 152 reviews for the title, it has maintained a 4 1/2 star rating.
Not to bad.
In the game you help a group of Rolandos stop a Rolandoland invasion using tilt, tap, multi-touch controls and your brain to sole physics puzzles, toy with interactive environments, and evade enemies.
You can click here to purchase the game from $9.99.
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