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How to Price Your iPhone App Out of Existence
Thoughtful analysis from Andy Finnell on App Store pricing. I agree with him completely that prices under $5 just aren’t feasible for developers who wish to make a full-time living selling iPhone software. The problem with prices at $10 and above, however, is that the App Store ...
Zagat Launches iPhone App
itunes.apple.com — Zagat Launches iPhone App (more) Zagat Launches iPhone App
Want to Boost Sales of Your iPhone App? Bribe People
Want to Boost Sales of Your iPhone App? Bribe People
blog.wired.com — An iPhone developer appears to have paid people to give his application five-star ratings in an effort... to boost sales. A reader calling himself "Techtistic" reported his discovery in the comments section of The Unofficial Apple ... (more) Want to Boost Sales of Your iPhone App? Bribe People
iPhone 2.2 screenshots: App Store
iPhone 2.2 screenshots: App Store
boygeniusreport.com — There are plenty of iPhone 2.2 OS screenshots floating around, but we just got a hold of... some we hadn’t seen. These detail the changes to the App Store which honest to god makes so much sense. Finally you can sort the categories themselves ... (more) iPhone 2.2 screenshots: App Store
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iPhone Apps Aren't iPod Songs
A VC — ... The post of the day comes from Andy Finnell who writes that iPhone app developers must abandon the $0.99 price that many apps are selling for these days. ...

Around the Web 11.17.08: Oh my Hulu, what's up with YouTube?
L.A. Times Tech Blog — ... flash for mobile, but not iPhone. MobileCrunch -- Secret Service wants President-Elect Obama to disconnect. NYT -- Intel funds community driven film project. VentureBeat -- Are consumer smartphones recession proof? GigaOm -- Technology doesn't scare them. ReadWriteWeb -- iPhone's 99 cent app store is a bad idea, this guy says. LosingFight -- Short, ginger-haired people are often shy and other conclusions from the ...

How to prevent the App Store from becoming the crapware dollar store
MacBytes.com — ... times have you seen an app in the App Store and it was a no-brainer to just tap the “Buy Now” button because the risk was so low? It’s a crap-shoot and sometimes your gamble works out… sometimes it doesn’t. When it’s only a buck or two at stake the buyer’s remorse factor is minimal. Desktop apps don’t have this benefit, where they’re typically sold for $20 and up so impulse buys there are nowhere near as frequent as with iPhone apps. Recently, Mac developer, Andy Finnell, wrote a post expressing his frustration regarding the state of App Store pricing as he’s about to enter ...

How to sell an iPhone app for $9.99
The Unofficial Apple Weblog (TUAW) — ... only when he tried it out. More and more, I'm thinking that it was a major mistake on Apple's part not to allow developers to easily offer demos and upgrades in the same app -- people are willing to spend money on an app that's worth it, but not if they aren't sure, and trying it goes a long way to making sure. I'm not in favor of app store developers banding together to raise prices, but Marco is right: if you make an app that's worth $10 and put it on the App Store for $9.99 (with an easy way to demo it out), people will come and buy it. ...

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