The final test
furbo.org —
... The first step is to create your distribution build for the App Store. For this example, we’ll be using the Frenzic application and putting it into build/Distribution-iphoneos. After the build completes, make the ZIP file archive immediately. Put it in a safe place so you can upload it to iTunes Connect after you finish your final test. ...
Release day
furbo.org —
Unless your Internet tubes are broken, you’re probably aware that we released Frenzic for the iPhone today. It’s been a long time coming, but we’re all very proud of what we’ve accomplished—and very grateful for the great feedback we’ve been getting. As always it’s been a great pleasure working with Wolfgang Ante on this game.
But let’s go beyond all of this self congratulation and look at some of the details about how to coordinate your App Store release.
The first trick is setting your release date. ...
Iconfactory debuts Frenzic for iPhone
The Unofficial Apple Weblog (TUAW) —
... Iconfactory and ARTIS Software have released Frenzic for iPhone, a fast-paced puzzle game that matches the piece and color combination skills of ...
Frenzic Finally Comes Home [TheAppleBlog]
GigaOM Network —
Iconfactory and ARTIS Software bring their game, Frenzic, to the iPhone. Finally! I’ve been waiting for this since before the iPhone even came to market. The simple yet challenging pie-based puzzle game really, truly seems like a match made in geek heaven, as the co-founder of Iconfactory once said.
So often — as John Gruber points out – games built for the desktop PC don’t translate well to a hand held device such as the iPhone. But this time it seems to be different. The touch controls ...
[linkdump] KTUU 2008 Sarah Palin turkey interview http://bit.ly/DWDs
Politweets —
... [linkdump] Let me google that for you http://bit.ly/qu0x about 23 hours ago from twitterfeed [linkdump] Flying http://vimeo.com/2104162 4:18 AM yesterday from twitterfeed [linkdump] Toffe gasten die kakkers... (Dutch) http://bit.ly/148B4 4:18 AM yesterday from twitterfeed [linkdump] Kvetch! Let it out, baby. http://kvetch.com/ 2:17 AM yesterday from twitterfeed [linkdump] Frenzic http://frenzic.com/ 2:17 AM yesterday from twitterfeed [linkdump] 6 Sex Myths as ...
Article: iPhone Gems: Puzzle, Board + Mystery Games
iLounge | All Things iPod, iPhone, iTunes and beyond —
... little reason to prefer this version over its predecessor unless you really want to play with iPhone- or iPod touch-using friends. So long as they’re willing to shell out the price themselves for their own copies to link up with you, you’ll enjoy the experience of playing this fun game, but if you have an earlier iPod, save a few bucks and get the prior version. iLounge Rating: B+. [image] We love iPhone puzzle games, but we don’t see the supposedly saliva-inducing appeal of The IconFactory’s ...
What's in an icon?
The Unofficial Apple Weblog (TUAW) —
... from the aptly-named Iconfactory (specifically the Frenzic app icon), and while I don't have any design skills to speak of at all, it's an interesting look into how ...
Ring tone apps
furbo.org —
... level in order to get favorable placement in iTunes. There is a proliferation of “ring tone” apps that is affecting our product development.
Unlike a lot of other developers, I’m not going to give you suggestions on what to do about this: you and your team are perfectly capable of dealing with it on your own terms. Rather, I’d like to give you some insight into how these “ring tone” apps are affecting my business.
Both of our products, Frenzic and Twitterrific, have been quite successful in the App Store. Frenzic is ...
Trouble in the (99-cent) App Store
Brainstorm Tech: Technology blogs, news and analysis from Fortune Magazine » Apple 2.0 —
... the distribution of prices — from $0 to $49.99 — for the bulk of available applications (it leaves off the 30 or so apps that cost more than $50).
Note the preponderance of free and $0.99 apps.
Which leads us to that “Dear Steve” letter. It was written by Craig Hockenberry, a veteran programmer who jumped into iPhone development on Day 1. His company, Iconfactory, has produced several products and two iPhone hits: Frenzic and Twitterrific.
“It hasn’t been easy,” he ...
On the proliferation of crapware on the App Store
The Apple Core —
... of crapware on the App Store Posted by Jason D. O'Grady @ 10:56 am Categories: iPhone , App Store , iPod touch Tags: App , IconFactory , Digital Music , Digital Media , Personal Technology , Consumer Electronics , Jason D. O'Grady http://farm4.static.flickr.com/3108/2580874771_8c0c0db0b2.jpg?v=0 IconFactory’s Craig Hockenberry, developer of such gems as Twitterific ( iTunes , $9.99) and Frenzic ( iTunes , $4.99), recently went on a tirade on the proliferation of 99¢ ...
Stemming the Crapware Flood: How Cheap Is Too Cheap?
iSmashPhone - Turn your Phone into your MyPhone —
... Craig Hockenberry, the programmer behind Frenzic and Twitterrific, has a bone to pick with Steve Jobs. Well, not Uncle Steve directly, but the App Store. In particular, the flood of cheap, disposable apps that become super-popular BECAUSE they're cheap. In an open letter to Jobs, Hockenberry decried the rise of what he termed "ringtone apps" -- quick and dirty programs whose prices are being slashed to US$0.99 for no other reason than getting favorable positions on iTunes. This is producing a mindset where iPhoners will buy an app just because it's ...
Improved Interface for iPhone’s App Store.
Planet iPhones —
... app and also the Frenzic app) was one of the developers that wrote a letter to Apple CEO Steve Jobs. He openly posted it on his blog, ...
Raising prices
furbo.org —
... But there are many applications that don’t fall into these neat categories. One such application is our own Frenzic. Due to the game’s open-ended nature, there’s not much we can do to set “levels.” Until there is some kind of demo mechanism on the App Store, we’re stuck with advertising, good reviews and word-of-mouth. ...
Underperforming Apps to be Purged From App Store
TidBITS: Mac News for the Rest of Us —
... and Frenzic apps, said, "I know none of my apps will be affected, so I think it's a wise and overdue move on Apple's part. It's time we give these underachievers the boot." ...
Matt Gallagher deserves a medal…
furbo.org —
... Gallagher’s Cocoa With Love is one of those blogs where it happens often. If you’re not subscribing to his RSS feed, do it now.
In particular, this post addressed a problem that every iPhone developer has encountered: any kind of settings or form UI is a pain in the butt if you follow Apple’s sample code. And, of course, this is exacerbated because these essential interfaces aren’t very fun to code. For both Twitterrific and Frenzic, it’s been a frustrating experience: I wanted to fix how this standard UI was ...
TUAW First Look: Parachute Panic for iPhone
The Unofficial Apple Weblog (TUAW) —
Filed under: Gaming, Software, iPhone, iPod touchI love iPhone games. Zen Bound, Frenzic and Peggle are among my favorites. Each feels right on the phone, from the utilization of the touch screen to the graphics and sound. Best of all, there's no definitive end, so I can continue to play for as long as I like. Earlier this week, they were all knocked down a peg as Parachute Panic [App Store link] became my favorite. It's part Defender, part SketchFighter 4000 Alpha and a lot of fun. The goal is ...
TUAW First Look: Parachute Panic for iPhone
IPhone news, updates and Iphone information —
Filed under: Gaming, Software, iPhone, iPod touchI love iPhone games. Zen Bound, Frenzic and Peggle are among my favorites. Each feels right on the phone, from the utilization of the touch screen to the graphics and sound. Best of all, there's no definitive end, so I can continue to play for as long as I like. Earlier this week, they were all knocked down a peg as Parachute Panic [App Store link] became my favorite. It's part Defender, part SketchFighter 4000 Alpha and a lot of fun. ...
First Look: Parachute Panic for iPhone
iPhone News Updated —
I love iPhone games. Zen Bound, Frenzic and Peggle are among my favorites. Each feels right on the phone, from the utilization of the touch screen to the graphics and sound. Best of all, there’s no definitive end, so I can continue to play for as long as I like.
Earlier this week, they were all knocked down a peg as Parachute Panic [App Store link] became my favorite. It’s part Defender, part SketchFighter 4000 Alpha and a lot of fun. The goal is simple: Allow paratroopers safe passage ...






